steam_) back to the original name (ie steam_api.Setting up a game server can be a complex task, but with the right guidance, it becomes a straightforward process. Delete the steam_api.dll and/or steam_api64.dll in the game’s directory.If you need any more instances, change the account name and user id, then repeat the Lobby Connect instructions.The game should launch and automatically connect to the server. You will have to point to the game’s executable file. When it has found one, enter the corresponding number and press Enter. The program will search for available games.(After changing account_name.txt and user_steam_id.txt) Run lobby_connect\lobby_connect.exe in the Goldberg directory.Make sure it is not invite-only (so friends can join without an invite). On your first instance, start hosting a game.If the game only has steam multiplayer invites for connecting, you will need to use the Lobby Connect method. If the game has a LAN option, try using it. ![]() Alternatively, you might be have to use lobby_connect.Repeat these steps as many times as you need Now you can launch the game again from the executable.Open user_steam_id.txt and change it slightly, e.g. Open account_name.txt and set it to a unique name.Navigate to Goldberg SteamEmu Saves\settings ![]() Press Windows+R to open a command window, type in %appdata% and click OK.Before you launch a second instance, you will need to change your (fake) username and steam id.Launch the game from its executable (exe).By doing this, each instance will have its own appdata folder which Goldberg stores its user id and save files, so it is not necessary to manually edit the config files.Then change the index and click Launch again. Enable Use Appdata and user folder switch and select an index. Browse for the game executable and check 64-bit if the game is 64-bit. In Universal Split Screen, go to Utilities -> Startup hooks.This will generate a steam_interfaces.txt file next to the steam_api.dll files. ![]()
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